- #HOW TO BEAT HELLO NEIGHBOR ACT 2 GENERATOR#
- #HOW TO BEAT HELLO NEIGHBOR ACT 2 TV#
- #HOW TO BEAT HELLO NEIGHBOR ACT 2 WINDOWS#
*If you open the basements door the Neighbor can walk into it in the hunt mode.
#HOW TO BEAT HELLO NEIGHBOR ACT 2 TV#
*If You pick up and left somewhere Neighbor's TV he will come pick it up and he will put it into it's place. *Neighbor's Navmesh shows that it's possible for him to go on the 2th floor However, it is most likely because the basement chase sequence with the Neighbor in Alpha 1.5 was scripted. It is unknown why the whole basement was not used in Alpha 2. The rest of the basement can now be explored by walking. Unfortunately, most of the basement past the ending door cannot be seen unless using the ghost cheat to ghost through the door. The basement in Alpha 2 was the same basement used in Alpha 1.5. If you attempt to go through the door, you will get jump scared by the ending screen. The room is filled with all sorts of objects found upstairs in Alpha 1, in specific, candles and ritualistic imagery surrounding a mannequin, a baby crib, a mattress/bed that someone was most likely in, a teddy and a few toy bricks. After running down the stairs, you will enter a room. You can see a shadow of, most likely a child (actually another version of the Neighbor as a placeholder) running for a split second down the stairs. You enter the basement with intense music. If there is enough time, open the basement with the crowbar and the keycard.
![how to beat hello neighbor act 2 how to beat hello neighbor act 2](https://i.ytimg.com/vi/-hyIQlPbkCM/maxresdefault.jpg)
Break out of the room to get the Neighbor distracted. Tactic 2: Climb up the ladder and fall into a hole in the roof. Tactic 1: Do the stairway opening puzzle again and take boards off of the keycard room door and grab the keycard and get to the basement. The wrench is used to open the locked ladder.
#HOW TO BEAT HELLO NEIGHBOR ACT 2 WINDOWS#
You can pick up the toy rifle to stun the Neighbor or to break windows for distraction. The lockpick is used to open the shed located in the backyard (optional, and you cant use it if you did the electromagnet route). You find a crowbar and (if you haven't used the electromagnet route) a lockpick. After doing one of these, you can open the red padlock.
#HOW TO BEAT HELLO NEIGHBOR ACT 2 GENERATOR#
Tactic 4: Don't get the red key, instead turn the generator in the backyard on, go to the "Open" switch, hurry up to the stairs after activating it and grab the electromagnet, bring electromagnet to the backyard to the window in the tool room and use it to get the lockpick. After he drinks the poisoned milk, he will soon fall asleep. Tactic 3: The Neighbor loves milk, so you can get sleeping pills in the bathroom cabinet and put it in the milk. Tactic 2: This one is less cheap as you can take it off him while he is looking away.
![how to beat hello neighbor act 2 how to beat hello neighbor act 2](https://thumbs.gfycat.com/UnknownSilkyHarvestmouse-max-1mb.gif)
Tactic 1: This one is very cheap as you can just steal it off him while he is just in front of you. You can explore the house but the only way for the game to start getting interesting is by getting the red key the Neighbor has on him. The Neighbor will start in Idle Mode and this seems to be the easiest as he doesn't go in Hunt Mode that much, however, once the Neighbor is in Attack Mode, it is very hard to get away from him as he is extremely fast in this version. If you go anywhere else, it will trigger him again, then hide in a different wardrobe that is down the hallway.
![how to beat hello neighbor act 2 how to beat hello neighbor act 2](https://i.ytimg.com/vi/dq8Qdc6LydQ/maxresdefault.jpg)
You hide in a wardrobe to prevent him from seeing you. You open the door, and a hat stand falls, and the Neighbor will hear it. The game starts with Nicky Roth entering the Neighbor's house. Nicky runs to the house and sees the Neighbor shut the basement door and lock it with the keycard terminal. Nicky wakes up outside on a blue couch, startled after hearing a scream and seeing the Neighbor fall backward after getting pushed by what appears to be a hostage. There are some other scenes that include the Neighbor doing his random odd and mysterious hobbies, such as barricading and locking multiple doors and drinking a whole bottle of milk. After a while, the Neighbor appears out of nowhere, drugging Nicky with sleeping pills and throws him out of the house. Nicky opens the boarded-up front door, moves his stuff inside and takes a nap. He moves into a derelict-looking blue house. The beginning starts off with Nicky Roth driving to a new neighborhood.